After all the fuss about the revival of the wild
Jagex and The Dangers of a Half-Assed Wildy
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After all the fuss about the revival of the wild, I want to take a closer look at what it will mean for the game. What would the new rules we've used in the past conflict with "the wildy" and the issues this creates.
First, let's talk about the wilderness borders. There was no safe zone prior to 2007. This wilderness design is one of the fundamentals and it includes safe zones. While you may argue that they should remain in place, they can interfere with the flow of current PvP battles. This is done to promote safe zones and focus on fighting within them.
This is a defeat for the original goal of the lawless zone. We need to ask ourselves if we could have a redesigned wilderness, either like the one in BH Worlds or the one we have now. This brings up another problem, current activities in the wilderness that weren't present prior to. Is it better to stay or go What effect will this impact?
Personally I would be in favour of moving all the minigames (Clan Wars FOG, Clan Wars and sealing off Deamonhiem) to a various locations, but the most difficult part is the three quests. The Defender of Varrock and the Summer questline both have huge areas of the wilderness. If we believe that the quests will remain, I believe it would be better to restart the whole quest. What does this mean? When you've reached the quest starting point or entered the wilderness, you're on your own. There is no interaction with any other players. Although this could slightly alter the story but it won't significantly affect the quest.
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