That attention to detail is what gets me really excited
You can find out more about Kristala on the Astral Clocktower Studios website, on its Twitter, and see Kristala on the Steam Store. Its release date has yet to be announced. Mortal Crux is one of those independent projects that's slowly assembling itself in front of our very eyes on Twitter and TikTok. We last checked in on this solo-developed action RPG last February when it was only a few months into development, but since that time it's been accumulating a laundry list of interesting features for its frigid fantasy, all demoed for an eager audience on social media.
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At a glance, Mortal Crux is an isometric, one to four player action-RPG that looks to combine a Soulsy positioning and timing-based combat system with the fantasy vibe of classic CRPGs or their console cousins like Baldur's Gate: Dark Alliance. Solo developer Jesse Walker has been drip feeding short video updates of new features and areas as he creates them, and I keep getting blown away by Mortal Crux's intricate, fixed-camera interiors and playful approach to RPG design.
That attention to detail is what gets me really excited about Mortal Crux. This gameplay snippet released over Valentine's Day is a good example. Walker's come back to this set piece of a clockwork elevator a few times, and it's a knockout on its own, with intricately animated gears and chains like a German clocktower really selling its 17th-century construction—not the goofy contrivance of a FromSoftware platform with a button you stand on in the middle!
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